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Old 02-24-2010, 01:33 PM   #601
Oberst Landa
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hm i have not the same "problem" with the bushes like u atkins..dont know why..all is fine

and my FPS are fine everywhere in the city..on ly one place where it goes really down is on the mainroad-hill in front of the city/café.

P.s. my old singlecore PC has not under 40FPS in town^^
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Old 02-24-2010, 11:36 PM   #602
Dr.Atkins
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Weird. I havent tweaked anything special that could do that. Do u have the same thing in ardennes?

Anyway, medic have u fixed flags in cap zones? Hate to check map cos it crashes the game so often
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Old 02-25-2010, 08:04 AM   #603
Felix Rauhut (RnL)
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Quote:
Originally Posted by Dr.Atkins
medic have u fixed flags in cap zones? Hate to check map cos it crashes the game so often


Not yet. Snuffle already told me to do it. :P
I have to say I pretty much got to the point entity's
limit due to the map's complexity

But I'm going to implement it with the next release for sure.

mEdic
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Old 02-25-2010, 08:53 AM   #604
Snuffeldjuret
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Hehe, sorry for bugging you .
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Old 03-21-2010, 05:30 AM   #605
Cpt Miller
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I notice your "job" or "official project" is to port this map to the Orange Box engine: What exactly would this mean for your map. Would anything visually be changed?
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Old 03-21-2010, 01:12 PM   #606
Felix Rauhut (RnL)
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Quote:
Originally Posted by Cpt Miller
What exactly would this mean for your map. Would anything visually be changed?


Sure. I want to keep these things a secret for now though, but what I can tell is the following:
There won't be any major change on the map's layout. The port to the orange box engine is the most important thing.

Question answered? ;D

Last edited by Felix Rauhut : 03-21-2010 at 01:15 PM.
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Old 04-01-2010, 06:10 AM   #607
Cpt Miller
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Yea, that answers my question. Looking forward to what ever eye candy you add to this already beautiful level.
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Old 04-01-2010, 09:31 AM   #608
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Had a great battle on carentan the other day, got to the point where us allies had less than 20 tix to axis nearly 50, so we holed up in the farm house and defended the attacks, there were 4 axis tix left when we hit 0 but I crashed out n never found out how it ended!
If we had got axis to 0 would it have drawn or because we lost tix first, would they have won?
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Old 04-01-2010, 10:08 AM   #609
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Quote:
Originally Posted by Leweegibo
If we had got axis to 0 would it have drawn or because we lost tix first, would they have won?


Ive put up a theory how the game would determine who wins, sadly its been proven wrong on several occasions: "The first team to have their tickets on 0 would win if they can bring the other team on 0 tickets as well."
And since "first team down to 0 tickets looses" also isnt the case in 100% of those 0-0 tickets situations, I can only say, to me it´s random who wins.
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Old 04-01-2010, 01:26 PM   #610
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I have always wondered if it has something to do with amount of players alive while both teams have zero tickets. Never investigated though. And sorry for off-topic =).
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Old 04-01-2010, 01:36 PM   #611
Dr.Atkins
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Still going with the OT: Could devs clarify how the win-announcement system actually works?
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Old 04-01-2010, 01:47 PM   #612
Michael Lebson (RnL)
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If both teams have 0 tickets and the round ends, whoever has more players alive wins.
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Old 04-02-2010, 01:26 AM   #613
Leweegibo
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Funny how that makes the most sense ever but didn't cross my mind...

...better dig out the 'ol thinker n give it another service
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Old 04-03-2010, 11:35 PM   #614
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Quote:
Originally Posted by Michael Lebson
If both teams have 0 tickets and the round ends, whoever has more players alive wins.


This has been proven wrong 2 hours ago, when the allies had 1 player alive, while the axis had at least 3. Both teams had 0 tickets.
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Old 04-04-2010, 12:27 AM   #615
Michael Lebson (RnL)
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*shrug* I just read the code, I didn't write it.
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Old 04-04-2010, 10:29 AM   #616
Dr.Atkins
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Carentan seems to give me a lot of troubles.
Sometimes I am missing my gun model, sometimes the model disappears when i shoot, sometimes all player models are missing, sometimes a part of the skybox is jammed and most of the time game crashes when i check map. Otherwise i am liking the map

http://www.youtube.com/watch?v=1H9PTvwGVIk
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