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#1 |
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Development Team
Join Date: Oct 2008
Posts: 515
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Welcome to mid September! It is the 15th again and like usual here is the Monthly RTTF!
Sadly, we have had no new members in the last month. However, keep in mind that if you have talent, we are always looking for more help. It is about time to let you guys know a little bit of information that Hunnicutt and I decided on a while back. One aspect of public relations is to hype up the listeners. However, unlike Hollywood, we understand the possibility of creating too much hype. RnL's Public Relations department made a decision some time ago to not run things like a Hollywood production(That is Steinmann's job). We won't hide the fact that we are making leaps in production for a later date nor will we lie about a trough period to keep up hype. I am sure just about everyone is in the same situation as the developers. School is starting back up, work is getting busy, or life sometimes just demands too much. So, that trough I mentioned is what we have been in for the past couple of weeks. These issues have been brought up and are currently being dealt with. In short, progress has been slow, but it is now back on the rise. Don't worry, work has been getting done since the last update. As you know, the main thing we have been keeping our eye on is Carentan Causeway. You saw a nice chunk of it in the video from our 1st of the Month update. Just recently, Robin Morris revealed some pictures to us that show big changes to it. Also, I will quote him on this: "Carentan Causeway is nearly finished. It just needs the objectives and some new areas in the 3d skybox. From a construction standpoint, its done." -Robin Morris Let's take a look. Today, Eero has a little something for you guys as well. Check out this WIP he has been sketching up for an NCO loading screen. With this update, he has assigned "homework". Sometimes we need a little help from you, the community. Based on your longtime experience playing the game, what sort of things would be important for new players to know before jumping into battle? PM your ideas to either Hunnicutt or myself and we will be sure to forward that information to him. Now for the RTTF Q and A's. 1. Will there be any changes to mortar use to increase the realism aspect? There is a possibility that future updates may include range adjustment or a class specifically for it. Currently, we are focusing on things that need to be fixed. When that is done, deliberations can then begin on new additions to the game. 2. Will the Machine Gunner be able to adjust the position of the machine gun while deployed? Having the ability to move the setup position of the machine gun while deployed is on a to-do list. It is not on high priority at this moment, nor are the details worked out. None the less, it will get done. 3. Will the Machine Gunner be able to free view while deployed? For those of you who do not have beta access, yes. This means that it is already implemented in the Beta test and you will all get to use it when the beta is released to the public. 4. Roughly how many maps will be released with the Beta in addition to the current ones released? We are hoping to have 4 more completely finished maps by the release date. There may be more or there may be less, but that is what we are shooting for. 5. What new weapons are going to be released for the Axis? We previously mentioned the possibility of the FG42. Beyond that, all information on new Axis weapons are confidential or have yet to be determined. 6. Will there be any more airborne maps like Eglise where you drop in? If so, will you spawn in a plane or in mid air? There is a map being worked on that does have you "drop in", however there is currently no setup to spawn in a plane. This means that you spawn in mid air like on Eglise. If you have any questions that you would like featured in the next RTTF, PM Hunnicutt or myself and we will do our best to get them answered. That is all we have to show you for this mid-month RTTF, stick around for the next update on October 1st!
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#2 |
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Private
Join Date: Jun 2009
Posts: 34
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Some great stuff there.
Glad to see the progress and if I may so myself that is one sweet NCO loading screen. Keep up the great work guys! I can't wait. ![]()
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#3 |
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Captain
Join Date: May 2009
Posts: 575
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Looks really good, great work Robin!
About the loading screen: "Armed with a detailed map, they are responsible for coordinating attacks, requesting reinforcements and marking areas for vital artillery and air support." Even thought his might be a WIP, but will this be in the beta? Coordinatign attacks, like put markers on the map everyone can see? And artillery support?? w00t |
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#4 |
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Banned
Join Date: Nov 2008
Posts: 546
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Possibility of a mortar class, let alone the ability to aim it sounds awesome.
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#5 |
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Major
Join Date: Feb 2009
Posts: 763
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Possibly one of the best RTTF's yet, I'm glad to see the next release is on my birthday :P
I'll also PM some small tips regarding the 'homework'
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Sig image removed, exceeds max file size of 50kb www.6th-ad.co.uk ![]() A Resistance and liberation realism unit. If you are wishing to join, please visit the site provided. |
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#6 |
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Lieutenant
Join Date: Nov 2008
Posts: 347
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Nice RTTF, only one question.
"Loading über WIPness" ? I lol'd ^^
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#7 |
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Captain
Join Date: Aug 2008
Posts: 466
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Nice!
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Private First Class Smith, William C. Proud member of the 504th PIR http://www.504th-pir.org/
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#8 |
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Banned
Join Date: Nov 2008
Posts: 546
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Homework:
"The German NCO is near enough omnipotent with his MP40, play as him!" |
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#9 |
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Lieutenant
Join Date: Nov 2008
Posts: 416
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I'm pretty sure 1st Lieutenant (The helmet has one silver bar) is commissioned...
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In-Game Name: Pfc. Marshall [6th AB] |
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#10 |
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Development Team
Join Date: Oct 2008
Posts: 515
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That has been pointed out and Eero is already working on fixing it.
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#11 | |
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Captain
Join Date: Oct 2008
Posts: 556
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Quote:
Correctamundo. Though, the highest rank allowed to be on field [so possibly fight] is Cpt. So it works. *didnt see above post* |
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#12 | |
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Lieutenant
Join Date: Nov 2008
Posts: 416
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Quote:
Though the thing is talking about NCO's, non commissioned officers (Enlisted men). 1st. Lieutenant is a commissioned rank...
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In-Game Name: Pfc. Marshall [6th AB] |
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#13 |
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Development Team
Join Date: Sep 2008
Posts: 1,665
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It is supposed to be an NCO, the point was brought up in the Developer's forums, and Eero will have it fixed for the final product =)
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#14 |
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Private
Join Date: Jul 2009
Posts: 70
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"Armed with a detailed map, they are responsible for coordinating attacks, requesting reinforcements and marking areas for vital artillery and air support."
Will this be in the beta, too? |
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#15 | |
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Captain
Join Date: Oct 2008
Posts: 556
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Quote:
I just look at the pick! Didn't even realise it was about NCO. Sorry bout that. Looks like a good update BTW, very perfessional! |
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#16 | |
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Banned
Join Date: Nov 2008
Posts: 546
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Quote:
Damn, looks like we'd better cancel the beta release. |
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#17 |
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Corporal
Join Date: Jan 2009
Posts: 124
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#18 |
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Private
Join Date: Oct 2007
Posts: 60
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Eero is fantastic!
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