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Old 10-15-2009, 04:08 PM   #1
BJ Hunnicutt (RnL)
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Default October 15th Road to the Future

Here we are in the middle of Fall and the middle of October as well. That's right, it is time for the mid month Road to the Future!


Recently, we received a couple developer applications. This means you may see a new face or two on the dev team eventually.


Updates from the Team

There was a great response last time we did this, so Eric and I decided to do it again. We went around to the other members of the team and asked what they have been working on. Here are the replies:

Eero

"I am finally finishing up work with the new website layout, readying it for Dan to code. Given coding it doesn't bring about any problems, you guys may be able to get your hands on it real soon.

I am also working on GUI visuals and collaborating with our coders to find various enhancements. These include things such as an improved overall usability, aesthetics, and ease of production. Oh, I am working on some textures too!"

Let me tell you, that new website Eero is working on is really something you should look forward to!

Lebson

Busy with that thing called real life, but still occasionally doing bug fixes as I have time.

I admit it is not very exciting, but at least he is getting work done.

Josh and Stefan

Here is part one of the plan mentioned in the October 1st update. Instead of getting work updates from these two, we managed to get a dual interview with them. Now you get a chance to hear the guys at the top answer some of the "big" questions.

Right click and Save as:
Interview Wav File

Interview mp3 File


Now for the RTTF Q and A's.

1. Is artillery going to be implemented into the game?

The idea of Artillery or Mortar support is still being balled around, so long story short: maybe.


2. Shouldn't the buildings have the swastika flag, not the Nazi flag?

The current flag is the Iron cross, which is not a symbol of the Nazi party, but a symbol of the German Army. We'd prefer to stay politically neutral and not use the swastika in the mod. If you want it changed, there are plenty of re-texures you can find on the forums.


3. The reloading of certain weapons like the sub machineguns seem a bit slow. Are there plans to change the reloading times of any weapons?

There is really no good way of incorporating all the little things that factor into reloading a gun. Things such as your stamina, mental awareness, motor skills and other things the weapon wielder would normally be focused on (like avoiding immanent death) would normally affect the reload speed of an individual. There's no way that's feasible for us to create to factor in all these things, so we have to create a reasonably realistic reload time that an average person could do under the conditions. Don't forget that a part of the reload time includes the time it takes for the character to take a magazine out of it's pouch.

Reloading is a consequence to unloading all your ammmunition on a single target, if you are pacing yourself and your ammo and picking a good time to reload, a slower paced reload time shouldn't be a problem.


4. Did you already start working on the "Fallschirmjäger" playermodels?


Fallschirmjäger player models are planned at some point, but not for the first Orange Box release.


5. Will there be a voice command system in the next release?

Not for the first Orange Box release.

However, we have made a few innovative changes to the current voice communication, such as 3D audio and audio occlusion. Rather than the basic VOIP effect, voice communication acts more as a sound emitted from the person. Voice will fade at a distance and can be muffled by surfaces between the player and the audio source. IE: If an enemy is talking in another room in the same house as you, you should be able to tell where it's coming from just by the direction and volume of the sound.


If you have any questions that you would like featured in the next RTTF, PM the Public Relations department (Hunnicutt or Murphy) and we will do our best to get them answered. That is all we have to show you for this mid-month RTTF, stick around for the next update on November 1st!
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Last edited by BJ Hunnicutt : 10-16-2009 at 07:17 PM.
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Old 10-15-2009, 04:24 PM   #2
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The Wav file does not work for me when I try to play it via VLC.
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Old 10-15-2009, 04:30 PM   #3
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Quote:
Originally Posted by BJ Hunnicutt
However, we have made a few innovative changes to the current voice communication, such as 3D audio and audio occlusion. Rather than the basic VOIP effect, voice communication acts more as a sound emitted from the person. Voice will fade at a distance and can be muffled by surfaces between the player and the audio source. IE: If an enemy is talking in another room in the same house as you, you should be able to tell where it's coming from just by the direction and volume of the sound.



YES! Oh man, I didn't think they would be do this (ie could do this)
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Old 10-15-2009, 05:05 PM   #4
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In short: Nothing new until the release of Orange Box ?
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Old 10-15-2009, 05:06 PM   #5
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This was a very interesting update (even though I'm with them on skype), thank you guys.
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Old 10-15-2009, 05:08 PM   #6
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Hmm, the audio file is missing for me as well? Codec missing?
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Old 10-15-2009, 05:12 PM   #7
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Murphy did the Audio File. I was able to play it on my Work System but had problems at home. When he returns (yes he is away at the moment) he will redo the file for us.
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Old 10-15-2009, 05:15 PM   #8
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Quote:
Originally Posted by Sgt.Aquino
In short: Nothing new until the release of Orange Box ?


There are new classes to start with. And plenty of updated things.
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Victory as a team? I know this sounds kindof stupid, but isnt that sort of socialist? ...

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Old 10-15-2009, 05:23 PM   #9
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I fixed the problem. Downloaded this.

http://www.free-codecs.com/download/ac3_filter.htm
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Old 10-15-2009, 05:52 PM   #10
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Very nice update...Cheers for all the info.
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Old 10-15-2009, 06:32 PM   #11
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3D audio :O, what changed?
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Old 10-15-2009, 07:34 PM   #12
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I'm looking forward to this.
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Old 10-15-2009, 08:22 PM   #13
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I am so looking forward to the 3d audio.. Already now its good. But imagine with the 3d!!
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Old 10-15-2009, 08:55 PM   #14
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Quote:
Originally Posted by Regular K
YES! Oh man, I didn't think they would be do this (ie could do this)

Yeahhh I was waiting for that! Great news!
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Old 10-16-2009, 12:47 AM   #15
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Quote:
Originally Posted by Tottel
There are new classes to start with. And plenty of updated things.


Did you read his question? He asked if there would be any new content until the releas of the Orange Box patch, and the answer is no. The next patch is Beta 1, the Orange Box release.
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Old 10-16-2009, 01:49 AM   #16
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Quote:
Originally Posted by Sgt.Aquino
In short: Nothing new until the release of Orange Box ?


In the audio they mentioned the possibility of releasing some news maps and such, I believe for the alpha, if it takes too long to release the beta.

I'm not too sure, the wording was a bit tricky. Can anyone clarify this please?
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Old 10-16-2009, 03:16 AM   #17
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There are no plans as of this time to release anything else before the Orange Box (Beta 1) release.
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Old 10-16-2009, 06:29 PM   #18
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It is hard for me to make a file not using codecs because I have a lot of them on my computer. Bates apparently fixed the problem (http://www.free-codecs.com/download/ac3_filter.htm), but I will see if I can re encode it as well. **UPDATED ABOVE**

As for clarification on that read Lebson's post "There are no plans as of this time to release anything else before the Orange Box (Beta 1) release." Also, the big beta release may not be a BIG beta release due to time since the Alpha 4 release, but a smaller OB release still with new content.
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Old 10-16-2009, 09:13 PM   #19
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the MP3 version is up and loaded if you couldn't listen to the interview before.
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Old 10-17-2009, 12:03 PM   #20
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when is this orange box patch coming out then?
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