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#1 | ||
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Development Team
Join Date: Aug 2008
Posts: 1,412
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Welcome back everyone! It is November 15th and time again for the mid-month Road to the Future.
History Moment: In the Months of September-November the 18th Airborne Corp was knee deep in battle. History calls it Operation Market Garden, the men of the Airborne called it Hell's Highway! The Famous E Company 506th spent time on an Island in Holland, well sort of. Quote:
This was part of an Quote:
After the "pulling out of Holland" the boys of the Airborne were sent to the back for Rest, refit and re-enforcements. It wasn't long before they were sent to a little town called Bastonge. Once they survived that, it was on to Operation Varsity and Germany itself. 1. http://506th-pir.org/real_506.htm 2. http://www.ww2-airborne.us/18corps/18_overview.html Like always, Eero has been working hard on a little bit of everything. A couple weeks ago he decided to take up the task of skinning the paratrooper model that was revealed way back in April. Just recently he showed us some pictures of his progress, but as you all know, the guy's a real perfectionist and doesn't want to share any real screenshots just yet. We did manage to get something from him to put in the RttF - this teaser of the boot diffuse texture. In other news, Toni Kreska has been finishing up the port of St. Marie Dumont. The usual business of doing a couple fixes here and there, some touch ups, and a creek? Yes, there is more to this port than you think. Take a look for yourself. Now for the RTTF Q and A's. 1. Will there be an Omaha map made by the dev team? There is currently no work being done or plans for an Omaha map as paratroopers didn't fight at the beaches. 2. Will Beta testing ever open again? We have all the beta testers we currently need. There may be changes or openings at a later date, but there haven't been any decisions yet. 3. Are there any plans to make the movement speeds variable? e.g. A rifleman would move faster than a machine gunner or ammo based. The speed of the player is based on the load he is carrying and the class he is. While a machine gunner may generally move slower than a Rifleman, this isn't always the case. If the Rifleman has more gear on and/or the MG Drops the gun, the MG could move faster. This is an example of the current system where speed of your character will factor in how much ammo you have. If you have any questions that you would like featured in the next RTTF, PM the Public Relations department (Hunnicutt or Murphy). We will do our best to get your questions answered. That is all we have to show you for this mid-month RTTF, so stick around for the next update on December 1st!
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#2 |
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Captain
Join Date: Aug 2008
Posts: 466
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Nice!!
First Post!!! Enough references to Easy Company.
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Private First Class Smith, William C. Proud member of the 504th PIR http://www.504th-pir.org/
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#3 |
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Private
Join Date: Aug 2008
Posts: 55
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Nice work Eero (as always :P).
St. Marie is one of my favourite maps, so now I'm just hoping it's still after the next release. But ye... great pics too. That stonewall and river looks fantastic. Good work guys! |
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#4 |
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Major
Join Date: Feb 2009
Posts: 763
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Damn, was expecting more for the para model.
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Sig image removed, exceeds max file size of 50kb www.6th-ad.co.uk ![]() A Resistance and liberation realism unit. If you are wishing to join, please visit the site provided. |
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#5 |
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Private
Join Date: Sep 2009
Posts: 15
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Whoa, St. Marie Dumont look's pretty now.
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#6 | |
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Development Team
Join Date: Sep 2008
Posts: 1,662
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Quote:
Sorry, next time we'll just give you a button.
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#7 |
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Development Team
Join Date: Aug 2008
Posts: 619
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Nice work as usual. Keep it up!
![]() cheers, mEdic |
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#8 | |
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Major
Join Date: Dec 2008
Posts: 751
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Quote:
Dangerous stuff when it comes to realism. I personally liked that there were no speed boost in the current alpha4 for dropping a weapon. Some people WILL drop their main weapon to run faster at first wave to reach an unexpected tactical position. Now I am no historian but I don't think this was done in ww2, or am I wrong? (I hope I am wrong because that would make it more true to realism )Bringing in realism in this way might kill the realism in another way =(. This is an issue for those who want realism in insurgency, and there the main weapons are more powerful than the pistols compared to RnL. So I can only imagine that this will be a bigger issue here, and a bigger gain for dropping the main weapon (unless the speed boost is tactically negligible).
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#9 |
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General
Join Date: Feb 2005
Posts: 2,590
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I don't think it's THAT dangerous. Besides the speed boost probably isn't anything extreme. If the player drops his weapon to cap an objective, obviously he'll be partially unarmed.
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![]() One of the RnL Old Breed, since 2005... Check out my Red Orchestra movies! Overture to War (Latest) |
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#10 | |
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Sergeant
Join Date: Sep 2006
Posts: 201
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Quote:
Dropping your weapon for an offensive advantage is completely retarded. Dropping your weapon to retreat, like a grenade beside you, makes a bit of sense. But even then I doubt it'd make a difference. |
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#11 | |
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Development Team
Join Date: Aug 2008
Posts: 1,412
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Quote:
Well thats why its called a teaser. :3
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#12 | |
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General
Join Date: Feb 2005
Posts: 2,590
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Quote:
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![]() One of the RnL Old Breed, since 2005... Check out my Red Orchestra movies! Overture to War (Latest) |
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#13 |
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Development Team
Join Date: Aug 2008
Posts: 854
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jigglebones ftw
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![]() – egu |
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#14 | |
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Major
Join Date: Dec 2008
Posts: 751
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Quote:
We will see, but I can only hope that some of the other skilled testers are aware of such tactics and how to execute them to test it. This should not be treated lightly.
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#15 |
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Lieutenant
Join Date: Sep 2008
Posts: 432
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Just increase the stamina, not the speed, simple. By the way remeber the scene in SPR when they drop some of their gear before assaulting that radio station?
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![]() The key of german WW2 infantry tactics was NOT automatic rifles and SMGs, but a combination of a majority of Kar98K riflemen supporting the superior MG42. People finally have to get it. |
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#16 |
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Sergeant
Join Date: May 2009
Posts: 231
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marie looks so beautiful now...
also I agree with deadman, a stamina increase would be better than a speed increase. |
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#17 |
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Development Team
Join Date: Oct 2006
Posts: 580
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it isn't a boost per say. Look at it this way, would you run faster/father with 50 lbs on your back or 10 Lbs on your back. Sure if you drop your gun you will move quicker, but that will not help you when you run into Jerry and his K98. Like in real life, you can do it, but it is not advisable.
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#18 | |
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Development Team
Join Date: Apr 2006
Posts: 1,473
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Quote:
Didn't realise this was a single team game, Jerry might be your team mate.
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So awesome I had to ban myself from the forums; in case you tried to leech my awesomeness |
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#19 |
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Development Team
Join Date: Oct 2006
Posts: 580
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LMAO, Just a figure of speech.
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#20 |
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Major
Join Date: Dec 2008
Posts: 751
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Well, you do as you please. As long as people will not whine about it being unrealistic with people charing with the pistol I'm fine with it =).
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