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#1 |
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Development Team
Join Date: Oct 2006
Posts: 580
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Welcome to the mid-December Road To The Future! We hope that you all are as excited as we are this month. There are definitely some neat things going on behind the scenes right now that we may get to reveal to you later on. For the moment, however, we have some great media to showcase.
The development team is still in need of all positions. If you have skills in these areas and are willing to dedicate your time to the mod, please click here to sign up. Last month we told you that Eero started skinning the new paratrooper model. In fact, you may remember it as a teaser picture of the boots. Eero has finally given us permission to show off the entire model under the condition that we inform the public it is still a WIP. Stefan has recently been working on a sweet new model that will be showcased in another one of his secret maps. He wouldn't let us show you the map, but we managed to get our hands on a picture of the rendered model. Now for the RTTF Q and A's. 1. Are there any plans to make it possible to capture objectives no matter how many people are on a server? The Beta has already implemented a system that makes the capture requirement variable. The team that has the most soldiers at an objective will be able to capture it. 2. Are there any plans to "nerf" the axis in some way? Balancing teams is an important aspect to creating a successful game. Any overpowering strengths that either team might of had, except that of axis being in a defensive position, have been resolved. 3. Will there be a possibility for mappers to raise or lower the population caps for each team based on advantages/historical accuracy? There is nothing setup to limit the number of people on a team. If you are intending on restricting a team in numbers, you can lower their initial ticket count. 4. How many maps total with be in the beta release? An exact number cannot be set, but there will at least be as many the current number of official maps. 5. Will TrackIR be implemented into the game? There are no plans to implement TrackIR. If you have any questions that you would like featured in the next RTTF, PM the Public Relations department (Hunnicutt or Murphy). We will do our best to get your questions answered. Due to the coming holidays, some of the developers will be going away for a while(Including the PR team). This means that we cannot promise you an update January 1st. The PR team will do our best to get the update out, but worst case scenario we will see you all again on the 15th of January for the monthly Road to the Future.
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![]() Skype: hunnicutt Last edited by Eric Murphy : 01-02-2010 at 11:02 PM. |
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#2 |
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Captain
Join Date: Feb 2009
Posts: 482
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Good job Eero! Looks good. Keep up that work
And stefan! Hell of a train you got there^^ |
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#3 |
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Major
Join Date: Feb 2009
Posts: 763
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Stunning model, really liking that.
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Sig image removed, exceeds max file size of 50kb www.6th-ad.co.uk ![]() A Resistance and liberation realism unit. If you are wishing to join, please visit the site provided. |
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#4 |
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Private
Join Date: Jan 2009
Posts: 51
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Loving all the details, top notch work as usual!
(Also a quick google of TrackIR looked pretty sweet) |
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#5 |
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Captain
Join Date: Aug 2008
Posts: 466
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Thanks for the birthday present.
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Private First Class Smith, William C. Proud member of the 504th PIR http://www.504th-pir.org/
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#6 |
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Captain
Join Date: Oct 2008
Posts: 598
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Aww... No more NCO-with-Downs.
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![]() [RANGER]Pvt. J.C. Higgins |
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#7 |
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Captain
Join Date: May 2009
Posts: 575
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Wow, the skin really looks great.
I'm still wondering about that secret map :O |
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#8 |
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Major
Join Date: Dec 2008
Posts: 754
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*Chucka chucka chucka chucka tuuuuut tuuuuuuut*
Can't get enough of these updates =).
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#9 | |
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Corporal
Join Date: Apr 2007
Posts: 160
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Quote:
I can't get enough of swedish women, dude. How is your ladder running? Brilliant work RnL team.
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#10 |
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Corporal
Join Date: Jul 2009
Posts: 94
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if there is no jan 1st update then make a big jan 15 update!
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I'm on top of the world - its not far look! |
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#11 |
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Major
Join Date: Dec 2008
Posts: 754
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Hmm, which ladder?
(Lost in translation?)
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#12 |
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Captain
Join Date: Dec 2004
Posts: 465
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That uniform is great! Already looking forward to see it ingame!
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#13 |
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Private
Join Date: Jul 2009
Posts: 16
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Everything looks great again
![]() Cant wait for beta lolz
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Pfc. Reiben [6th AB] See you on the battlefield And for some reason no more:
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#14 |
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Private
Join Date: Feb 2009
Posts: 60
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Yea, everything looks really good. Good job guys.
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#15 |
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Development Team
Join Date: Aug 2008
Posts: 619
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Amazing quality as usual, keep it up!
king regards |
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#16 |
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Corporal
Join Date: Jul 2009
Posts: 173
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stunning...
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#17 |
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Private
Join Date: May 2009
Posts: 11
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I've got one suggestion and one question I'll start with the question.
Will the M1 Carbine be available for Riflemans? It would be cool if you could choose between M1 Garand and the M1 Carbine like the NCO. Suggestion is; Since alot of people are using the team chat for tactics and etc I suggest that you should make one class that would be called something like "Radio Operatior" this class would be used in a team for sending text messages (like team chat) or voice message. Anyways, I'm really looking forward for update on the alpha 4. |
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#18 | |
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Captain
Join Date: Sep 2008
Posts: 590
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Quote:
In the current version of the beta, the M1 Carbine is not for Rifleman. I have no knowledge of any plans to change this, but of course everything is a WIP. There is already text chat in-game, by the way.
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#19 |
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Major
Join Date: Dec 2008
Posts: 754
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I think he was talking about removing it, since it is very unrealistic ^^. Ofcourse some things have to stay in game because it is still a game. And I guess the final goal is to give an realistic feeling over all and not in every little aspect =).
I would prefer if nice teamwork was "relatively possible" in public in any other way than team-chat.
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#20 | |
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Captain
Join Date: Sep 2008
Posts: 590
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Quote:
Oh yeah...I doubt that is something the developers would consider. After all, how would people without mics communicate?
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