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#1 |
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Development Team
Join Date: Oct 2008
Posts: 515
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![]() It is January 15th, 2010 and that means the first Road to the Future of a new year! The holiday season finished up a couple weeks ago and as stated on the 1st of the Month Update work is on the rise. If you think it is too good to be true, then keep reading to find out. It is about time to welcome a new developer that was freshly picked from our Beta Testers. Stefan "Semmel" Klapf - Level Design / Mapper Just over a month ago we showed you Semmel's map Falaise. He is now officially working for the Resistance and Liberation team to make new maps and fix old ones. I have a feeling we will get some great media out of him. The RnL Team is still in need of more developers. If you would like to dedicate some time to help this mod grow and you know coding, modeling, animating, mapping, or texturing then please click here. Also, if you have any other skills that you believe could help us out in any way, please let us know via PM on the forums or through the link above. The PR group wanted to bug the other developers with questions to see what they have been working on. We decided that with the information we gathered, the best way to give you all a taste of it is with another: Updates from the Team Stefan B. "We all want a little fresh air (new maps) in this mod, don't we? Therefore, I am working on a new map where the train engine that was shown on twitter will be debuted. Also, I am setting the weights of the new player model we've shown."
![]() Eero R. "Adding some finishing touches to the website visuals along with working on the PIR model texture. I feel that the new website design is worth the numerous delays its had and will, hopefully, spur growth in the RnL community."
Ryan Cameron
"Currently, I am working on finalizing the animations for the Browning Automatic Rifle and M1 Carbine. I am also redoing the Browning .30 Cal and MG42 animations that were put in Alpha 4 as placeholders."
Til Sichel
"Do you remember the trolley car from last April or the name Aachen? Lately, I have been porting the map rnl_aachen to the Beta and trying to get it finished up."
![]() Eric Murphy "Hunnicutt and I have actually took our mapping knowledge and did some fixes to a couple of maps. I also reinstalled 3DS Max in hopes that I can get some time to make small map props to accentuate the in-game environment."
Robin Morris "I like to think that what I am doing will play the biggest, best role in the entire mod, ever. By that, I mean I have been working on the finishing touches of Carentan Causeway along with giving it a couple of updates."
If you have been following RnL, then you probably already noticed the missing Q and A section. We haven't received any more questions over the last month for that section. If you have any questions that you would like answered, PM the Public Relations department (Hunnicutt or Murphy). If there are enough submitted questions, they will be featured in the next RTTF. That is all we have to show you for this mid-month RTTF, so stick around for the next update on February 1st!
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![]() Last edited by Stefan B. : 07-07-2010 at 09:31 PM. |
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#2 |
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Corporal
Join Date: Jan 2010
Posts: 183
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Very nice!
I was beginning to fear we would never hear of rnl_aachan again... hoping theres a mini release sometime around the corner :P |
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#3 |
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Lieutenant General
Join Date: Jul 2008
Posts: 899
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Wow, great job on this rttf.
It gets more pro every time it comes about. Our PR is getting epic.
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![]() GBX forums: DiBBs /// Steam Name: DiBBs27
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#4 |
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Lieutenant
Join Date: Mar 2008
Posts: 325
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Nice! Looking forward to the new playermodels. Aswell as maps from Stefan.
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Steam ID: jonasjr |
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#5 |
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Corporal
Join Date: May 2009
Posts: 162
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Looks great, can't whait.
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#6 |
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Corporal
Join Date: May 2009
Posts: 163
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Nice Update, as always
![]() PS: congratz Semmel ![]() |
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#7 |
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Lieutenant
Join Date: Nov 2008
Posts: 347
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Good news, yay. Glad to hear something about rnl_aachen
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#8 |
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Captain
Join Date: Aug 2008
Posts: 466
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Holy shit monkey balls!!! Great update RnL Dev Team!!!
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Private First Class Smith, William C. Proud member of the 504th PIR http://www.504th-pir.org/
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#9 |
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Private
Join Date: Feb 2009
Posts: 60
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Great job! Looking forward to this..
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#10 |
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Corporal
Join Date: Mar 2009
Posts: 93
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Great update !!!!
RNL_Aachen is gonna be sooo awsomeeee ;D
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Sig removed for violating the forum rules. http://forum.resistanceandliberation.com/announcement.php?f=4 |
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#11 |
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Major
Join Date: Feb 2009
Posts: 763
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Good job semmel!
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Sig image removed, exceeds max file size of 50kb www.6th-ad.co.uk ![]() A Resistance and liberation realism unit. If you are wishing to join, please visit the site provided. |
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#12 |
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Sergeant
Join Date: Dec 2005
Posts: 291
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Nice one lads I hope you have a productive 010. Can't wait to see the new web site.
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#13 |
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Captain
Join Date: May 2009
Posts: 575
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Freaking hot.
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#14 |
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Major
Join Date: Dec 2008
Posts: 754
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Nice stuff =). I'll try and send some questions I have and hope they are interesting and good enough to be added next month =).
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#15 |
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Private
Join Date: Jul 2009
Posts: 16
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ask about the release date :P
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Pfc. Reiben [6th AB] See you on the battlefield And for some reason no more:
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#16 |
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Development Team
Join Date: Sep 2008
Posts: 1,665
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...And you won't get one.
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#17 |
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Major
Join Date: Dec 2008
Posts: 754
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I'm not that desperate after a beta release, only been playing for 3 months or so. I enjoy the alpha4 a lot still
.
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#18 | ||
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Corporal
Join Date: Jan 2010
Posts: 183
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Quote:
Quote:
Don't ask stupid questions glider555. They will release it once their time machine is perfected! ![]() |
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#19 |
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Development Team
Join Date: Oct 2008
Posts: 515
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The best laid plans of mice and men often go awry. Maybe in 2012...
... Oh wait, that's the end of the world.
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![]() Last edited by Eric Murphy : 01-17-2010 at 06:38 AM. |
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#20 |
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Private
Join Date: Jul 2009
Posts: 16
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maybe it comes out the day before it, so we can play it once and die with a smile on our face :P
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Pfc. Reiben [6th AB] See you on the battlefield And for some reason no more:
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